Friday, September 13, 2013
Curriculum and Technology - Some Examples
In honor of the start of school for so many teachers and students, I thought I would share some interesting curriculum's from three companies I have either had the privilege to work with over the past few month or who I am just exploring myself. Each is using technology in a different way to get teachers and students access to hands-on, quality, real-world learning. I know there are many teachers, schools, and districts out there looking for relevant curriculum to support their students real understanding, so I wanted to share these in case they might spark some interest. I have provided the links to their websites where you can get a lot more information.
If you are a California elementary, social studies or science teacher, you want to check out this Education and Environmental Initiative Curriculum. First of all, its FREE - you can download the whole curriculum via the web. Second of all, it's a complete K-12 multidisciplinary environmental curriculum that has hands-on learning, amazing maps and visuals, and helps students connect their own personal environment to what they are learning. While it is geared to the California Standards, if you are an educator from another state, you could take these amazing units and adapt them to your own standards or supplement what you are currently doing, as the visuals and real-world applications are beautiful and relevant. The content on water, energy, resource conservation, and climate change are relevant no matter what state you are from. The technology aspect here is that you can access the curriculum and resources via the web - check out the units here. Starting in October they are also going to start offering free webinars for educators to help support them in using the units. Look for the EEI Live! series to start soon.
Globaloria - from World Wide Workshop
Globaloria is a curriculum that can be used as a supplement to many content area courses or as a stand-alone curriculum (such as computer science, technology). Students learn coding in a gaming environment where they learn specific, real-world content, and use social media and web-based tools to learn, research and communicate. The end result is students create a video game to demonstrate their learning. It's amazing - engaging, multidisciplinary, and it fosters science, math, technology standards as well as helps students become collaborators and problem solvers. The links I have provided will give you a much better picture of what this curriculum does - be sure to watch the video. I had three days of training and was able to code a very simple Hidden Object Game that taught some fraction skills - the possibilities with students are endless!
I am just starting to explore this amazing curriculum - naturally, being a math teacher and one who believes that learning math should be hands-on, visual, and engaging, I am always trying to find great math resources, especially math technology resources. This is a complete online curriculum, currently just for grades 3-5, but expanding more every year to include K-8 curriculum. They started with an amazing curriculum focused on fractions for grades 3-6 - definitely check that out! What I love about this curriculum is that it's all there - the hands-on, the visual, the real-world - digital learning that really is learning. Lessons, differentiation, personal learning, assessments and data-driven decision making that helps match teaching and learning. If you are looking for math curriculum that is going to support your technology initiatives or Common Core initiatives, I would definitely check it out.
Hopefully these three will provide some insight to some of you out there and resources for those of you looking for quality curriculum. I will continue to post things I find in future writings.